THE BEGINNING
Panic Zones began with three roommates (Patrick, Anthony, and Edmond) and one goal: create a game that makes your heart race.
Inspired by a snowy survival film, Patrick — gamer to the core — had a wild thought: what if we could bottle that pulse-pounding tension into a game? The apartment kitchen area became a studio - late nights of sketching, arguing, testing and laughter turned the goal into mechanics built for chaos, sabotage, sharp decisions, and that electric what-just-happened feeling. We weren't chasing perfection - we were chasing emotion.
THE MISSION
Then came Ryan, a strategist at heart, who after playing one round of an early prototype said "You've got something real. Let's build it together for the world." Panic Zones then evolved from a hobby to a mission. Since then, we built, broke, and rebuilt again. And now, after years of prototypes, hundreds of players, and thousands of sessions, it's here. Every argument, every laugh, and every victory shaped the game in our hands.
THE RESULT
Panic Zones - Arctic Edition, our first chapter, is not just a game - it's an experience for gamers and social enthusiasts alike, casually bringing together friends for unpredictable and unforgetabble moments. It will test the strengths of your friendships in any setting, whether at home for a game night, at a tournament, at your local cafe, or on a trip.